DISE - Industrial Design
Credits
3
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3
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3
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3
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3
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4
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3
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3
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3
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3
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3
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3
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0
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The course makes a clear and objective introduction to the different activities involved in design at the professional level, through comprehension of projects in the context of design offices, the use of methodological research processes and understanding the specific features of the Design thinking.
Credits
4
Distribution
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Instructor
Kadamani Abiyoma Samira
The purpose of the course is for students to determine, through real topics, opportunities of design and establish a creative process where they can handle simultaneously different components of a project highlighting communicative and plastic aspects.
Credits
4
Distribution
-
The course begins with a contextual introduction to the historical study, including a broad vision of the concept of art and design in interaction with social and political phenomena. The course makes a general analysis of these expressions, with the Industrial Revolution and Enlightenment in Europe and other Western societies as a starting point until mid-20th century, with some references to contemporary art. It compares theory and representation, form and concept. In the case of avant-garde art, art pieces will be analyzed from the rupture, from the hybridization with graphic art, industrial design, architecture, fashion and advertisement.
Credits
3
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-
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The objective of this interdisciplinary course is to raise awareness and to generate among students an appropriation of space, taking as reference the development of human activities.
Credits
3
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Instructor
Osorio Henry
Credits
3
Credits
3
Distribution
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This course introduces students to the development of freehand sketches, understood as low-resolution, quick and economical tools that promote exploration, clarity and self-criticism, while illustrating and preparing the process of design.
Credits
3
Distribution
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Instructor
Orozco Ortiz Jose
The course introduces the processing of different types of digital information, including bitmaps, vectors, timeline (in Flash), and 3D, in order to develop students’ skill to handle different digital tools, so they are sufficiently knowledgeable in the fundamental information of each format, and can therefore understand the inherent features of the next format to which they decide to evolve.
Credits
3
Distribution
-
Instructor
Mora Casta?Eda Gustavo
This course introduces students to the plastic development, originating in the definition of the different ways to perceive, feel and think, which allow them to learn and build tools to face any creative project, regardless of the medium in which it must be developed.
Credits
3
Distribution
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Instructor
Echeverria Martinez Camila
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3
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-
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3
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This digital course develops the ability of students to build forms by understanding the relations that they establish among themselves, with their user, operator and with the context. This implies an understanding and application of basic concepts of form and space.
Credits
3
Distribution
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Instructor
Lopez Francisco
This course explores the possibilities of paper design, as well as other laminar materials, through various techniques that range from origami to the new systems of flexible production. Paper engineering is a design tool where the dialogue with the material triggers learning processes different from those of traditional two-dimensional sketching (be it on paper of a computer).
Credits
3
Distribution
-
The goal of this course is the provide students skills in the handling of materials and processes in the development de sketch models or prototypes, gaining thus a greater knowledge and understanding of design at a three-dimensional level, as part of experimentation with a sense of design. The course takes some representative materials (according to didactic purposes) and places them in the hand of students, so they, through a technical orientation, explore with these materials and inquire about the importance of understanding two-dimensional ideas in three-dimensional sketches, which brings them closer to the complexity that boosts confidence to make a design-based decision as part of a project.
Credits
3
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3
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3
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The course focuses on understanding and experimenting with the different dimensions of the human beings and their activities, in order to determine the characteristics of the products of design, both tangible and intangible, with which we relate in daily life.
Credits
4
Distribution
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Instructor
Gonzalez Monica
In Studio 3, students managed to detach from themselves, develop an understanding and recognition of the other, and based on that difference, they learned to design for everybody. In Studio 4, they will read the human beings as an integral part of a community to which they also belong as designers. Design is made for, by and from the community.
Credits
4
Distribution
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Credits
4
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Credits
4
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The purpose of this course is to broaden the aesthetic and visual universe of students in fields such as plastic art, animation, digital design, graphic design, theater, dance, cinema, video, architecture, furnishing, fashion and photography, in order to discover, through the different participants in the course, various interests and of our contemporary character, using image as a testimony to the present and a window to the future.
Credits
3
Distribution
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The course intends, from the student awareness as consumer, to present a theoretical-practical approach to different instances of the product consumption experience: desire, motivation, perception, brand identity, market knowledge, purchasing experience and use experience. Likewise, the course provides students with tools that will be useful to explore and understand their consumers and to accurately respond to their needs.
Credits
3
Distribution
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Based on a historical perspective, students will become familiar with the stages that determine product evolution, as a reflection of a specific period and conditions, under which society satisfies the desires and needs of its members. Likewise, product is studied as culture generator.
Credits
3
Distribution
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Instructor
De Los Reyes David
The course presents elements and activities related to product development. The following themes are analyzed: life cycle notion, planning and other activities related to administration, investigation, conceptualization and product definition. Furthermore, the purpose is to set the context for the above-mentioned axis with the different product evolution scenarios (pre-industrial, fordist industrial fordist, flexible industrial and outsourcing).
Credits
3
Distribution
-
The purpose of the course is to integrate design thought and analytic thought concepts within the framework of the strategy corresponding to internal and external levels of a company or organization. Thus, students will gain skills and abilities for reasoning, analysis and creativity for the integral development of design and innovation projects as strategy for competitiveness in the cultural, social, economic and productive contexts, among others.
Credits
3
Distribution
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Foundations / Perception : is a fundamentals course that presents all the notions related to communication as a phenomena and as action field for designers. It covers the perceptual aspects of the communication process.
Credits
3
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Narrative: is a course that covers the possibilities of the communication phenomena deployed through time, which can be real, psychological, lineal or non-lineal.
Credits
3
Distribution
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Instructor
Vanegas Menguan Neftali
Interaction : is a course that covers mediation elements in communication situations where the parties (minimum two, not necessarily human or digital) establish a mutual, active, continuous and iterative exchange of stimuli and information that affect all parties (interaction).
Credits
3
Distribution
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Preformative: is a course that explains the communication phenomena directly related to the use of the individual and its actions as medium or message.
Credits
3
Distribution
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This course introduces students to this medium from its history, influence on cultural and social changes in the 20th century, its morphology and human character. Similarly, it provides practical knowledge about the different properties of plastic materials as an alternative to create three-dimensional design solutions.
Credits
3
Distribution
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At the end of the course, students will be able to understand the different ceramic techniques, its functionality, handling of associated materials and tools, and its importance for humankind throughout its history, uses and scope. The course also includes exercises that introduce students to technical know-how regarding the creation of prototypes, one-piece and multi-piece molds, and the serial reproduction of ceramic pieces, polishing and enameling.
Credits
3
Distribution
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Instructor
Ayala Garcia Camilo
In this course, students develop knowledge and skills in understanding and handling woods and wood by-products, tools and processes to create design products through the historical, cultural, morphological and design-based study of this material. It includes exercises of different levels of complexity as complement of the course objectives.
Credits
3
Distribution
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Instructor
Ayala Garcia Camilo
Credits
3
Distribution
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This course explores identification, knowledge and creative application of the basic forms of composition in design and visual communication. After understanding the basic elements: point, line and plane, and the combination and relations of properties among these elements, it demonstrates the various possibilities of solutions and interpretations based on the semiotic ability and communicative relations that affect everyday life.
Credits
3
Distribution
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Instructor
Restrepo Sanchez Jorge
The main objective of this course is to provide students with basic tools on the use of the language of video. The structure of the class shall be determined by four basic stages, namely: visualization of the product, reflection on the product, deconstruction of the product and creation of an audiovisual product.
Credits
3
Distribution
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Instructor
Caicedo Deroux Santiago
The main objective of the course is to provide students with the basic tools on the use of the language of animation as a communication medium, so they can develop the ability to visualize, reflect, deconstruct and produce their own animation products
Credits
3
This course includes sound in the repertoire of resources used by designers, providing design students with conceptual and technical basics for the use of sound as a medium in their work through: Knowledge of the medium: Using sound as a resource to perform the creative action. Development of perception: Opening their conscience to the sense of hearing. Conscience about the human factor: Recognizing the elemental ergonomic and sanitary factor associated with sound.
Credits
3
Distribution
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The basis of the course is the understanding and optimization of the typographical concept since its origins until its current application on printed media of various types, with the purpose of reflecting and demonstrating students the current conditions of typography.
Credits
3
Distribution
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Instructor
Restrepo Boada Maria
The Photography 1 class covers basic elements and tools of digital photography. Stress is made on two parts: image composition, where factors such as color, contrast, harmony, perspective and hierarchy are considered, basic knowledge of photography technique, such as light (dynamic range, diaphragm levels, light color, exposure and measure) and the digital photography characteristics (Formats, image solution, digital touch, special programs, etc.) are addressed. On the other hand, a series of photographs are developed and taken through practical and conceptual means, by specific topics.
Credits
3
Distribution
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Instructor
Hayakawa Takehisa Nobara
Credits
3
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Instructor
Reina Granados Javier
Credits
3
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3
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The furnishing workshop dwells on the specific topic of furniture design, in the context of contemporary aesthetics and technology, by studying different subjects from the formal and technical standpoint. The experimental nature of the workshop is represented by an innovative interpretation of the repertoire of furniture pieces in a home, which are recognized as quotidian objects.
Credits
3
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3
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3
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This course brings students closers to the actual process of production and the specific problems in the design of a commercial product through the observation of the classical schools of Design and problem solving through real prototyping which will produce a piece for a specific client as its outcome.
Credits
3
Distribution
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This class focuses on the use of typography not only as medium of information. The class is a " Design Experiment " that uses different sources of inspiration from various creative fields, such as graphic design, fashion, illustration, industrial design and photography. Thus, students will create digitally or analogously, a final project in two, three or four dimensions, with the help of different media, e.g. animation, illustration and photography.
Credits
3
Distribution
-
Instructor
Franke De Vergara Annelie
This is a course of three-dimensional and two-dimensional development of packages and containers through practical exercises, with a profound approach to productive processes, with the support of practical visits to real processes.
Credits
3
Distribution
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Instructor
Herran Francisco
The scope of the digital photography class is divided in three parts. The first one is focused on understanding and experimenting with the different light schemes, image composition and equipment management. In the second part of this course, students will be introduced to the different photography processes - from pre-production to post-production. The purpose of the third part is to develop and produce a series of individual photographs, based on the preparation of a concept or special topic.
Credits
3
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Credits
3
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Instructor
Restrepo Boada Maria
Credits
3
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3
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3
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3
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3
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3
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3
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Students will understand the reality of the designer’s work in face of the expectations over a project defined by the industry, or over issues proposed to define the productive niche. They will develop new products according to the demand of an objective market, and will learn through different processes of experimentation, research and presentation methods.
Credits
3
Distribution
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Instructor
Silva Valderrama German
The course Innovation Workshop introduces the necessary tools to develop and manage innovation in businesses, offering the opportunity to use them under real market conditions. The course focuses on the development of students’ abilities as consultants, i.e. as an individual observer of reality, who based on this observation, becomes a keen creator of solutions through business management. The course has a fundamentally practical orientation and it is organized around the idea that the best way to develop skills is to execute concrete projects and put them up for feedback from various observers. In this connection, the project evaluators will be the project partner companies.
Credits
3
Distribution
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Instructor
Agudelo Alvarez Natalia
The course Innovation Workshop introduces the necessary tools to develop and manage innovation in businesses, offering the opportunity to use them under real market conditions. The course focuses on the development of students abilities as consultants, i.e. as an individual observer of reality, who based on this observation, becomes a keen creator of solutions through business management. The course has a fundamentally practical orientation and it is organized around the idea that the best way to develop skills is to execute concrete projects and put them up for feedback from various observers.
Credits
3
Distribution
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Instructor
Mendoza Walteros Paola
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3
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3
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3
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3
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3
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3
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3
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This course teaches students the importance of protecting their own creations, whether they are works of art or science products, through the concept of copyright.
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3
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Instructor
Herran Francisco
This course has been conceived thinking on the need of students from various creative disciplines to have a guideline to prepare their project portfolio, specially if interested in enrolling in a course abroad or in finding a job in a design studio.
Credits
3
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Instructor
Agudelo Bernal Adriana
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3
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3
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This course promotes the understanding of socio-cultural trends that trigger consumption. It studies qualitatively audiences and consumption styles, in a process of creation of concepts. Coolhunting is the link that enables dialogue between the different experiences of consumption and creativity of designers and businesses. It is conceived for students of design and other specializations who have an interest in learning coolhunting skills as part of their research, inspiration and strategy repertoire.
Credits
3
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Instructor
Osorio Turbay Maria
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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0
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Instructor
Garcia Ardila Maria
Credits
6
Distribution
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Instructor
Garcia Ardila Maria
Students can use this option that can be taken as equivalency for other management courses of the department.
Credits
3
Distribution
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Instructor
Garcia Ardila Maria