DISE - Industrial Design
This course introduces students to the development of freehand sketches, understood as low-resolution, quick and economical tools that promote exploration, clarity and self-criticism, while illustrating and preparing the process of design.
Credits
3
Distribution
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The course introduces the processing of different types of digital information, including bitmaps, vectors, timeline (in Flash), and 3D, in order to develop students’ skill to handle different digital tools, so they are sufficiently knowledgeable in the fundamental information of each format, and can therefore understand the inherent features of the next format to which they decide to evolve.
Credits
3
Distribution
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The purpose of this course is to broaden the aesthetic and visual universe of students in fields such as plastic art, animation, digital design, graphic design, theater, dance, cinema, video, architecture, furnishing, fashion and photography, in order to discover, through the different participants in the course, various interests and of our contemporary character, using image as a testimony to the present and a window to the future.
Credits
3
Distribution
-
The course intends, from the student awareness as consumer, to present a theoretical-practical approach to different instances of the product consumption experience: desire, motivation, perception, brand identity, market knowledge, purchasing experience and use experience. Likewise, the course provides students with tools that will be useful to explore and understand their consumers and to accurately respond to their needs.
Credits
3
Distribution
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The course presents elements and activities related to product development. The following themes are analyzed: life cycle notion, planning and other activities related to administration, investigation, conceptualization and product definition. Furthermore, the purpose is to set the context for the above-mentioned axis with the different product evolution scenarios (pre-industrial, fordist industrial fordist, flexible industrial and outsourcing).
Credits
3
Distribution
-
The purpose of the course is to integrate design thought and analytic thought concepts within the framework of the strategy corresponding to internal and external levels of a company or organization. Thus, students will gain skills and abilities for reasoning, analysis and creativity for the integral development of design and innovation projects as strategy for competitiveness in the cultural, social, economic and productive contexts, among others.
Credits
3
Distribution
-
Foundations / Perception : is a fundamentals course that presents all the notions related to communication as a phenomena and as action field for designers. It covers the perceptual aspects of the communication process.
Credits
3
Distribution
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Interaction : is a course that covers mediation elements in communication situations where the parties (minimum two, not necessarily human or digital) establish a mutual, active, continuous and iterative exchange of stimuli and information that affect all parties (interaction).
Credits
3
Distribution
-
Preformative: is a course that explains the communication phenomena directly related to the use of the individual and its actions as medium or message.
Credits
3
Distribution
-
In this course, students develop knowledge and skills in understanding and handling woods and wood by-products, tools and processes to create design products through the historical, cultural, morphological and design-based study of this material. It includes exercises of different levels of complexity as complement of the course objectives.
Credits
3
Distribution
-
This course explores identification, knowledge and creative application of the basic forms of composition in design and visual communication. After understanding the basic elements: point, line and plane, and the combination and relations of properties among these elements, it demonstrates the various possibilities of solutions and interpretations based on the semiotic ability and communicative relations that affect everyday life.
Credits
3
Distribution
-
The basis of the course is the understanding and optimization of the typographical concept since its origins until its current application on printed media of various types, with the purpose of reflecting and demonstrating students the current conditions of typography.
Credits
3
Distribution
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The Photography 1 class covers basic elements and tools of digital photography. Stress is made on two parts: image composition, where factors such as color, contrast, harmony, perspective and hierarchy are considered, basic knowledge of photography technique, such as light (dynamic range, diaphragm levels, light color, exposure and measure) and the digital photography characteristics (Formats, image solution, digital touch, special programs, etc.) are addressed. On the other hand, a series of photographs are developed and taken through practical and conceptual means, by specific topics.
Credits
3
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3
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3
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3
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The furnishing workshop dwells on the specific topic of furniture design, in the context of contemporary aesthetics and technology, by studying different subjects from the formal and technical standpoint. The experimental nature of the workshop is represented by an innovative interpretation of the repertoire of furniture pieces in a home, which are recognized as quotidian objects.
Credits
3
Distribution
-
This class focuses on the use of typography not only as medium of information. The class is a " Design Experiment " that uses different sources of inspiration from various creative fields, such as graphic design, fashion, illustration, industrial design and photography. Thus, students will create digitally or analogously, a final project in two, three or four dimensions, with the help of different media, e.g. animation, illustration and photography.
Credits
3
Distribution
-
Instructor
Franke De Vergara Annelie
The scope of the digital photography class is divided in three parts. The first one is focused on understanding and experimenting with the different light schemes, image composition and equipment management. In the second part of this course, students will be introduced to the different photography processes - from pre-production to post-production. The purpose of the third part is to develop and produce a series of individual photographs, based on the preparation of a concept or special topic.
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3
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3
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3
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3
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3
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Students will understand the reality of the designer’s work in face of the expectations over a project defined by the industry, or over issues proposed to define the productive niche. They will develop new products according to the demand of an objective market, and will learn through different processes of experimentation, research and presentation methods.
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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This course has been conceived thinking on the need of students from various creative disciplines to have a guideline to prepare their project portfolio, specially if interested in enrolling in a course abroad or in finding a job in a design studio.
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3
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3
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3
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3
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3
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3
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3
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This course promotes the understanding of socio-cultural trends that trigger consumption. It studies qualitatively audiences and consumption styles, in a process of creation of concepts. Coolhunting is the link that enables dialogue between the different experiences of consumption and creativity of designers and businesses. It is conceived for students of design and other specializations who have an interest in learning coolhunting skills as part of their research, inspiration and strategy repertoire.
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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0
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6
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Students can use this option that can be taken as equivalency for other management courses of the department.
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3
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3