ISIS - Systems and Computing Engineering
This course seeks to develop in participants a sense of belonging to the career, institution and program, as well as to encourage contact with business life by taking advantage of opportunities provided by different sources of information and interaction with other students, teachers and professionals in the area. Additionally, it aims to develop individual and group capacity to self-manage the learning process: to carry out processes and learning projects, taking into account the typical constraints of university life. Finally it also aims to train participants in some of the basics of Systems and Computing Engineering and report on some of the career advanced areas.
Credits
3
Distribution
-
This course teaches the fundamental math concepts needed for Systems and Computing Engineering. It provides a language that allows for the formal definition of models, reasoning over these models as well as understanding and carrying out proofs using this formal language. Specifically this course teaches the syntax and semantics of discrete math models such as sets, relations, functions, propositional and predicate logic and number theory. Proof techniques applied to these models are also taught.
Credits
3
Distribution
-
Basic concepts of algorithms design and analysis. At the end of the course the student should be able to apply developing techniques like divide and conquer, dynamic programming, and general search algorithmic, analyzing temporal and spatial complexity. Practical limitations for algorithmic solutions (e.g. NP-completeness) are studied at an introductory level.
Credits
3
Distribution
-
This course presents the basic concepts of language theory through formalisms used to describe them (grammars) and the machines used to recognize them (automatons). We also show how these machines can be used in other domains. We also present other formalisms (Petri Nets), their definition implementation and fields of application.
Credits
3
Distribution
-
It is expected from this course, that students acquire the relevant skills, knowledge and techniques in order to solve a problem following a mental process. Such problems are in the context of an abstraction of a simple reality and they are described in terms of a computer program.
Credits
3
Distribution
-
Instructor
Monsalve Liliana
The purpose of this course is to continue the subjects achieved during the first course. Moreover, there will be new skills and knowledge necessary to handle the challenges. Particularly, students will face different elements to model entities of a more elaborated conceptual abstraction and will be presented with techniques to implement and solve algorithms of a more challenging level.
Credits
3
Distribution
-
The purpose of this course is to generate the necessary skills to design and implement the required data structures to solve a problem entirely in main memory. The student must achieve solutions considering a set of restrictions and quality attributes proposed.
Credits
3
Distribution
-
Credits
0
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-
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0
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-
Credits
3
Distribution
-
Credits
3
Distribution
-
Credits
3
Distribution
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Study the basic computer architecture, its components, description, function, and interaction among them. The student gets the basic language, concepts and tools to analyze computer infrastructure in terms of performance and liability. Case study: Intel Architecture for 32 bits (IA32)
Credits
3
Distribution
-
This course presents different types of arranging an organization (enterprise, social group, formal or informal organization, that may be an IT provider or consumer organization) making emphasis on IT as fundamental element to articulate organization with its environment and to guide the organization to achieve its objectives.,English,-
Main organizational and IT concepts– organizational structure and culture, business processes and value chain, information and information technology, IT governance frameworks and business alignment – and their relationships are studied to lead and to achieve organization objectives
Credits
3
Distribution
-
Credits
3
This course is located on the training and innovation projects line in the engineering program at the Universidad de los Andes. After the first semester experience in development projects with ExpoAndes, for a semester students will work on the definition and development of innovative projects with information technology. These projects have the ambition to be sustainable over time and internationally competitive.,English,-
This dynamic must be reinforced with the knowledge and skills acquired in the second half of the engineering education. The activities of the students in the graduation project, which has a vocation of synthesis, can be a success factor for some of these projects started in this course, so they might be able to find a space in the business world and/or academic.
Credits
3
Distribution
-
The goal of this course is to study the more important aspects that must be considered for choosing and maintaining the computational infrastructure for supporting the activities of a project or enterprise,English,-
The main problems that are considered are: capacity planning, transactions security, performance evaluation and servers securing. Additionally, other topics related to the above mentioned problems are studied: concurrency, deadlocks, asynchronous programming, virtual memory, file systems, machine states, memory protection and virtual machines.
Credits
3
Distribution
-
This course studies the persistence problem of huge amounts of shared data in transactional systems
Credits
3
Distribution
-
Study the way of understanding a complex organizational structure in order to design a high level IT architecture that allows supporting business objects the best way possible. Such design must specify a project roadmap that allows the organization to move forward from its actual situation, or AS-IS, to the objective situation, or TO-BE. Each project must group a set of requirements.
Credits
3
Distribution
-
To develop software design and software architecture abilities based on shared experienced of academic researchers and industrial practitioners documented as styles, patterns and tactics. Also the student will understand the impact of the technology choosen in the software architecture.
Credits
3
Distribution
-
The purpose of the course for the student is to acquire practical experience through the development of a medium-sized project in groups of five students. For this, we use an iterative delivery process by stages, supported by computational tools.
Credits
3
Distribution
-
Credits
1
Distribution
-
Although the school acknowledges the need to develop " the competitiveness of companies, organizations and industries country-wide, thus contributing to improving the life quality of its citizens and to the sustainability of a society ", the purpose of the graduation project is to ensure that students identify and understand a problem, and that they suggest and propose a technology-based solution. This way, transversal competencies are developed, such as effective communication, engineering problem formulation and resolution, systems, components or process designs that meet the specifications desired: experiment design and execution, and data analysis and interpretation.
Credits
3
Distribution
-
Learning spaces based on innovation projects, selected from those made in ISIS 2007 Product Design and IT Innovation for its characteristics in innovate technology, potential of the group as director of the project, and sustainability. Based on guidance work of a board made up of two businessmen-mentors and a professor, students are expected to consolidate their proposal and develop skills of internationally competitive project management, teamwork and effective communication. The goal is to bring the proposal to a project in a context, with the identified strengths and concrete achievements contrasted with the business environment associated to the project theme. The group should be established as the project director.
Credits
1.5
Distribution
-
Instructor
Hernandez Peñaloza Jose
Credits
3
Distribution
-
The course objective is to study different scenarios in the decision making process within organizations. The required analysis, integration strategies, data structures, methodologies, technologies and support tools are also studied.
Credits
3
Distribution
-
Credits
3
Distribution
-
Credits
3
Distribution
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The objective of this course is to generate in the student the skills necessary to design and build solutions in mobile devices, using a specific software development process. Students deal with heterogeneity in development and deployment. Here is understood by non-conventional, when there are restrictions in one or more of the following dimensions of execution environments: hardware, real time, storage, processing, power, weight, interfaces, visualization and communication.
Credits
3
Distribution
-
Credits
3
Distribution
-
Credits
6
Distribution
-
Credits
3
Distribution
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This course is the first research work part that all program students must carry out. The work developed must include the suggestion and analysis of a problem, as well as its solution´s specification and design. The above may be accompanied by a prototype or an initial development stage. The final result must be a significant contribution (at least with respect to the suggestion, analysis and initial design) to the global project scope.
Credits
4
Distribution
-
Final part of the research work initiated in Thesis 1. The project initiated in Thesis 1 must be completed, in such a way that an initial, and hopefully significant contribution to the area in which it was developed is made. At the end of the semester, students must provide a document describing the problem suggested, the status of the related art, the proposed solution and the results obtained. Students must also justify their work publicly. The thesis committee, comprised of the student advisor, and at least two juries (one of them external to the Department) will assess the work using the following criteria: knowledge of art status, project development, justification, document and final product result.
Credits
8
Distribution
-
The department will authorize enrollment to a tutorial course to students having a justifiable undeferrable need to attend a course in an area where no elective courses are offered, who comply with the requirements established by the program.
Credits
4
Distribution
-
Instructor
Hernandez Hoyos Marcela
Credits
4
Distribution
-
The Department will authorize enrollment to this course to students who must attend to a three credit and level 3 Systems Engineering undergraduate professional elective class. The subject professor must assign additional work to the student attending this special tutorial, which will be equivalent to 1 credit.
Credits
1
Distribution
-
Instructor
Hernandez Hoyos Marcela
Credits
0
Distribution
-
Credits
4
Distribution
-
Credits
4
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-
Credits
4
Distribution
-
Credits
8
Distribution
-
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-
Credits
4
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-
Credits
4
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-
Credits
4
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-
Credits
4
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-
Credits
4
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-
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-
Credits
4
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-
Credits
4
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-
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Credits
4
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-
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4
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-
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4
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-
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-
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Credits
4
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4
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4
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-
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0
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-
Credits
4
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0
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-
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Credits
4
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-
Credits
0
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-
Credits
4
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Credits
8
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-
Credits
12
Distribution
-
Credits
0
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0
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Generate computer graphics with current hardware, specifically GPUs. Know and apply basic concepts in 3D graphics: primitives, transformations, reference systems, textures, lighting, GPU shaders. Know some advanced algorithms in computer graphics
Credits
3
Instructor
De La Rosa Rosero Mario
Sub-area: Graphic IT. It is also valid for: Formal Methods for the basis to develop and use systems to support decision-making based on image processing. At the end of the course, students will obtain knowledge of the basic techniques of image processing and the analysis that can be achieved with them. Students must develop criteria that will allow them to decide on the usefulness of these techniques in a particular situation. Cases applied to non-destructive quality control, biology and study of engineering materials will be addressed.
Credits
3
Sub-area: Graphic IT. The course presents the status of arts in in the mixed reality applications field. It also fosters the creation of skills needed to develop this type of applications. Such skills are valuable in areas where this technology is applied, such as oil exploration, immersive game development, virtual architecture design, industrial design, civil engineering and automotive design, among others. The following are the related areas of research: scientific visualization, information visualization, immersive environments for education and entertainment, games, virtual reality and augmented reality, among others. The course benefits from the Colivrí laboratory resources (colivri.uniandes.edu.co), the first of its kind in Colombia. Through the multi-disciplinary environment of Colivrí, students may explore new applications of the mixed reality concept.
Credits
3
Credits
3
Instructor
Figueroa Forero Pablo
Credits
0
Distribution
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